王者荣耀
我们去奔县挖宝丨算力+制冷,碰撞出啥火花?_我的网站

一 | 你知道吗?算力越强,发热越猛——散热,才是算力背后那场“硬仗”。

Photo: Courtesy of AG.ALThe 2026 Esports World Cup (EWC) concluded in Paris on Sunday local time, with Chinese esports club AG.AL (under Chengdu AG Esports Club) claiming the overall club championship. It became the first Chinese club to win the title since the tournament's launch, with French President Emmanuel Macron presenting the championship trophy.
AG.AL's victory was not decided until the final stage of the competition. In the last event, Trackmania, French player Gwen held his nerve under pressure to claim the title, helping AG.AL overtake Saudi Arabian club Team Falcons in the standings and secure the overall championship.
This victory reflects a new trend in global esports competition: competition among top clubs is no longer determined solely by one popular game or a single star player, but by a club's overall capabilities in multi-title strategy, talent development and global operations.
For AG, the title was not just a last-minute breakthrough, but the result of a global strategy that had been developed over years.
"Although the tournament itself lasted only around two months, we had been preparing for it for more than two years," Chen Longsheng (EDDY), AG.AL VP&COO, told the Global Times on Monday. He said AG began expanding its overseas esports operations around the EWC in 2024, selecting promising players from around the world and now covering more than 20 esports titles.
This multi-title strategy is also closely linked to EWC's unique competition format. Unlike traditional esports tournaments that often focus on a single major game, EWC adopts a club-based ranking system covering multiple titles, including Honor of Kings, CrossFire, and Trackmania. AG.AL competed in more than 10 events, accumulating points across different competitions before completing its comeback in the final stage, according to AG.
Chen said the format has also changed how clubs evaluate the value of different esports titles.
"From our perspective, there is no absolute distinction between major and minor titles. As long as players in a game have the ability and passion, they can help the club earn valuable points," he said.
He noted that titles such as Tekken and Trackmania may have smaller audiences compared with some mainstream esports games, but outstanding players in these fields can still become important contributors to a club's championship ambitions because they offer the same opportunity to earn crucial points.
Under this new competitive environment, esports clubs are also shifting from building teams around a single title toward developing more diverse talent systems.
However, for an esports club competing on the global stage, finding the right players is only the first step. Building a stable team among players from different countries and regions, while ensuring smooth operations at international tournaments, also tests a club's management capabilities.
"Cross-border operations involve challenges including language communication, contract arrangements, legal regulations, and player support," Chen said. "Different countries have different legal environments and salary systems, and coordinating all of these issues is actually very complicated."
According to AG, during this year's EWC, staff members followed the teams throughout the process, from players' arrival in Paris, to training arrangements, communication with tournament organizers, post-match interviews and their departure.
"Fans see the players on stage, but behind them there are many operations staff ensuring that the entire team runs smoothly," Chen said.
AG's own development journey also reflects the changes that have taken place in China's esports industry over the past two decades.
In 2001, AG's predecessor won the StarCraft title at the World Cyber Games (WCG) Grand Finals, earning China's first world-level esports gold medal. Twenty-five years later, AG once again reached the top of an international competition. But the way esports is contested has changed dramatically - from battles centered around individual games to competition among global clubs based on talent, operations, and broader ecosystems.
"Over the past two decades, Chinese esports have gradually moved beyond the era when success depended mainly on individual players or a single game title, and developed into a more mature ecosystem involving clubs, professional leagues, content creation, commercial partnerships, and international exchanges," Shanghai-based esports commentator Natto told the Global Times on Monday.
According to Natto, the growing international presence of Chinese esports clubs also reflects a broader change in how the industry views overseas markets.
"Going global is not only about sending teams abroad to compete," Natto said. "It also means understanding different audiences, building communication channels and allowing more people to see the diversity of Chinese esports."
。

二 | 怎么打?三河同飞制冷股份有限公司给出答案。同飞股份,专做温控设备。智算中心事业部系统工程师赵守政打了个比方:“算力芯片跑得快,热量就大,就得拼命散热,同飞股份就是给这些‘大脑’配‘空调’的。”怎么配?两条腿走路:普通功率风冷搞定,高功率就上液冷,稳定又节能。2024年布局数据中心产业,同飞股份已建成800kW的AIDC中心实验室。每台设备上线前都得先过“极限发热”这一关。一家企业能飞多高,看的是脚下土壤。同飞股份扎根三河,这里正加速布局算力基地和AI产业园,产业配套越聚越密。放眼整个廊坊,算力家底更厚:城市算力分指数连续两年位居全国第一,投运算力中心项目36个、标准机柜46.27万架,全国算力服务商十强中7家已落子于此。紧邻北京,廊坊自然“接单”外溢算力需求,一条环京智能算力走廊正在加速成型。

三 | 算力不只是“跑数据”,更与制造业、医疗、城市治理等深度融合——让人工智能赋能千行百业,廊坊是认真的。文 案:吕艳静出 镜:吕艳静拍 摄:张 伟剪 辑:张 伟。
Current article:http://www.chenzhuaigecoupuhongyuntuizei.sbs/twtd7h/13ljmzj.xlsx
Published on:11:07:56